You need flash!
no cover -  

Frank Klepacki

industrial Soundtrack electronic video game music game soundtracks

    Frank Klepacki (born May 25, 1974) is an American musician, composer and sound director best known for his work on the Command & Conquer series. Having learned to play drums as a child, he joined Westwood Studios as a composer when he was only 17 years old. He scored several games there, including the Lands of Lore series, Westwood Studios' Dune games, the The Legend of Kyrandia series, Blade Runner, and the Command & Conquer series. His work in Command & Conquer: Red Alert won two awards.

    He lives in Las Vegas, where he has shaped a solo career and played and produced for several local bands. His personal and band work touches upon several genres, including orchestral, rock music, hip hop music, soul music, and funk. He has dubbed the style of music he writes as "Rocktronic". His work has appeared in various media, including the Spike TV program The Ultimate Fighter.

    Klepacki is currently the audio director of Petroglyph games, where he scored Star Wars: Empire at War. Frank Klepacki was contacted to score Command & Conquer 3: Tiberium Wars, but was too busy with Petroglyph to take the project, and declined to mention the offer. In regards to his commitment to the C&C franchise, Klepacki most recently composed three songs, including "Hell March 3", for Command & Conquer: Red Alert 3 by Electronic Arts Los Angeles. His most recent solo CD is entitled "Conquering 20 Years", a musical retrospective of his career so far, featuring tracks from the style of 8-bit composition all the way to symphonic metal.

    When composing for video games, Frank Klepacki spends a few days to compose and master one song on average. He feels writing music for games is somewhat difficult as only early software builds are available to play; he sometimes must compose songs based on vague descriptions. Composing for cut scenes is easier by comparison, and Klepacki enjoys drawing inspiration and direction from game design art. Nonetheless, he prefers to compose for a game throughout its development rather than write songs for a finished product. He feels that game music has been harder to compose than film or solo music as he must compose for all situations a player may discover or engineer. Klepacki maintains templates with a base of common instruments prepared for sudden bursts of inspiration, as he resents "having technical issues…as an obstacle."


    Frank Klepacki 3b05d88af8ef4b35a8ee98881bcc0803 Frank Klepacki 4963932a00de4a359c5ea4aa516bb2d7 Frank Klepacki d39f573e41ca474ea7b4c0437f4e17d2 Frank Klepacki 76242d8d3606462abe5ad2125b4835e1 Frank Klepacki c9e1998cf78045ecaf8f2916cfa891a6 Frank Klepacki 2b553c0045444b3da40bd8dd1141784f Frank Klepacki 2decca54c50c4ab58e3943eff7dcb31e Frank Klepacki e56b446b3af048aa8c445e42544e3acc Frank Klepacki a4ba11c0bd654ba39c8d90ce299a56ea Frank Klepacki 534aae062eb442afac2832cda770c892 Frank Klepacki 3bf65391db5b48db9de72a787e79c306 Frank Klepacki a9f31f39fdfb478dbb841abf596d7433 Frank Klepacki 2b5cb64cfba34944c9b923cee7a172d3 Frank Klepacki d70eff9b874d4bca9b5a1ff9e1daeeb6 Frank Klepacki 47696172a3efedab9546d9fcc02f3bcd Frank Klepacki 4e5f8ab5d05e17af58dbf00c6c42679a Frank Klepacki cd06782bff5a4dc9a0decd685c7979f0 Frank Klepacki 09a991d8f9144d7fb37b59e22e15231f Frank Klepacki 4057a9310c3f4997be97ea332f26eb77
    TOPlist